I consider 3D modelling more a hobby than a career option, but I still think it's important to show here to give a good idea of what I can do. Besides, sometimes using 3D models as references can help with my 2D work!
Based on a room I had made in Animal Crossing New Horizons and then drawn. I'm still so happy with this scene!
Time taken: 5 weeks
Project type: Individual
Software used: Blender
Bug Juice is a funky drink I made up, sort of like a mix between a slushie and boba, but with flies instead of tapioca pearls! Part of it is inspired by my character, Frog (a bit of a mascot I suppose), hence the flies.
I decided to make it into a 3D model because I wanted to experiment with more intentionally low-poly modelling, and I loved the idea of using it for a 90's-style advertisement!
Time taken: 12 hours
Project type: Individual
Software used: Blender
A model created for a small animated 3D scene composition! It was based on a small base I'd been working on at the time, which I think looks a lot better here to be entirely honest.
Time taken: 4 weeks
Project type: Individual
Software used: Blender
This is a model of Vox, a primary character in Creature Collective. Vox is a videogame character imbued with conciousness, so it seemed fitting to try modelling him! This was also part of how I learned texture painting! I really wanted to rig him as well to use as a playermodel in the game GMod, but I had a lot of trouble with attaching the bones to the actual model, so I ended up just leaving it as it was.
Time taken: 5 weeks
Project type: Individual
Software used: Blender
A computer monitor I modelled for the homepage of my website! The welcome message originally had a regular 2D monitor I'd drawn, but I wasn't entirely happy with it. I needed to update it anyway due to updating Frog's design, so this seemed like the perfect opportunity for me to try something fresh, and I'm glad I did!
Time taken: 3 hours
Project type: Individual
Software used: Blender
This was one of the assets I created for the Animal Crossing scene, and also one I included in a group scene composition project!
Time taken: 5 hours
Project type: Group
Software used: Blender
This was an asset I made for a group scene composition project, which was an easy and fun addition to our scene! It is of course the iconic Companion Cube from the Portal game series.
Time taken: 4 hours
Project type: Group
Software used: Blender
After playing Half-Life: Alyx for the first time and encountering a few of these monitors, I really wanted to model them myself for a bit of practice. This helped me with adding image textures onto models, and I decided to include it in my contribution to a group scene composition project.
Time taken: 3 hours
Project type: Group
Software used: Blender
This was my first scene made in Blender, and I look back at it fondly every so often.
Time taken: 4 hours
Project type: Individual
Software used: Blender